/×
控制手机界面颜色的程序
×/
import javax.microedition.midlet.×;
import javax.microedition.lcdui.×;
public class colorControl extends MIDlet
{
Display display;
canvasColor canvascolor;
public colorControl()
{
canvascolor=new canvasColor();
display=Display.getDisplay(this);
}
public void startApp()
{
display.setCurrent(canvascolor);
}
public void pauseApp(){}
public void destroyApp(boolean unconditional){}
class canvasColor extends Canvas
{
int gameaction=0;
//设置传入画面的红色数值
int red=150;
//设置传入画面的绿色数值
int green=150;
//设置传入画面的蓝色数值
int blue=150;
int colorType=0;
Image handImage;
public canvasColor()
{
try{
handImage=Image.createImage("/hand.png");
}catch(Exception ex){}
}
public void keyPressed(int keyCode)
{
gameaction=getGameAction(keyCode);
switch(gameaction)
{
case UP:
//通过选择来控制界面的颜色值,从0到255之间
if(colorType==0)
{
red++;
if(red>255) red=255;
}
else if(colorType==1){
green++;
if(green>255) green=255;
}
else{
blue++;
if(blue>255) blue=255;
}
repaint();
break;
case DOWN:
if(colorType==0)
{
red--;
if(red<0) red=0;
}
else if(colorType==1){
green--;
if(green<0) green=0;
}
else{
blue--;
if(blue<0) blue=0;
}
repaint();
break;
//控制颜色种类的变更
case LEFT:
colorType--;
if(colorType<0) colorType=0;
repaint();
break;
case RIGHT:
colorType++;
if(colorType>2) colorType=2;
repaint();
break;
}
}
public void paint(Graphics g)
{
//设置当前手机背景画面颜色
g.setColor(red, green, blue);
//用设置的颜色填充屏幕背景
g.fillRect(0,0,getWidth(),getHeight());
//设置文字的颜色
g.setColor(0);
g.drawString("游戏界面数值表", getWidth()/2, 20, Graphics.HCENTER |
Graphics.TOP);
g.drawString("请按上、下键选择颜色数值", getWidth()/2, 50, Graphics.HCENTER
| Graphics.TOP);
g.drawString(String.valueOf(red), getWidth()/4, 100, Graphics.
HCENTER | Graphics.TOP);
g.drawString("红色", getWidth()/4, 120, Graphics.HCENTER | Graphics.TOP);
g.drawString(String.valueOf(green), 2×getWidth()/4, 100, Graphics.HCENTER |
Graphics.TOP);
g.drawString("绿色", 2×getWidth()/4, 120, Graphics.HCENTER | Grap- hics.TOP);
g.drawString(String.valueOf(blue), 3×getWidth()/4, 100, Graphics. HCENTER
Graphics.TOP);
g.drawString("蓝色", 3×getWidth()/4, 120, Graphics.HCENTER | Grap- hics.TOP);
g.drawImage(handImage, (colorType+1)×getWidth()/4, 130, Graphics.HCENTER |
Graphics.TOP);
}
}
}